Character animation and animated filmmaking - Bachelor of Arts

Cinéma d'animation

Cinéma d'animation

Character animation and animated filmmaking - Bachelor of Arts

Target audience

  • Holder of a general, technological or professional high school degree within the year that follows graduation
  • Graduates of the current year (2021) or the previous year (2020), possibility of derogation on request (see admission procedures)
  • Non European students shall be at least 18 for the visa process. Graduates in 2019, 2020 and 2021.

Aptitudes

  • Regular practice of drawing with disposition to the expression of movement, volume and perspective
  • Open-minded
  • Creative and capable of imagining graphic worlds and stories
  • Good general and artistic culture
  • Aptitude for teamwork
  • Real motivation for learning animation film techniques, both 2D and 3D

Tuition fees

8 900 € per year for European citizens and 13.500 € for non European citizens
Scholarships opportunities (through GOBELINS, Odon Vallet and/or CROUS)

Training validation

Bachelor of Arts 

GOBELINS campus Paris - St Marcel

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Presentation

Relying on its expertise and to meet the needs of professionals, GOBELINS now offers a new 3-year course to encourage the direct entry of young French and English-speaking undergraduates. It provides a direct access to the labour market or the pursuit of studies in the Master of Arts in Character Animation and Animated Filmmaking. The purpose of this course is to enable students to master all traditional and digital animation techniques (2D and 3D) from pre-production to post-production, using professional methods from animation film studios in France and abroad. Teamwork also plays a major role in the implemented pedagogy. 

Course contents

Content:

 

  • Anatomical drawing, sketches of living models, perspective, history of animation, film analysis, command of softwares
  • Animation drawing: volume construction, sketching, morphology, perspective, image composition, motion analysis
  • Character and background design
  • Animation: acting analysis, traditional and 2D/3D digital animation
  • Direction: cinematographic and dramaturgical language, storyboard, layout, editing
  • Colour research and analysis of light and atmosphere
  • Techniques specific to the 3D pipeline: layout, modeling, rendering
  • Collaboration in sound design and discovery of the sound production pipeline
  • Special effects and compositing
  • Scriptwriting, film editing, character definition and characterization, graphic and sound design research, storyboard writing
  • Compliance with specifications, manufacturing methodology, production planning
  • Command of the dynamics of movement, scriptwriting (film writing, imaging, sound), digital tools specific to animation (TV Paint, Animate, Première, Photoshop, After Effects, Maya, Storyboarder)
  • Command of professional techniques throughout the production pipeline in animation
  • Fluent English adapted to the professional environment

An important place is given to the international dimension of the animation industry. During those 3 years, the project teams are often mixed and include students from the French-speaking class.

 

Projects:

Production of short films in teams: commissioned films as part of a partnership.

 

Internship:

2 mandatory weeks in France or abroad leading to the writing of an internship report.

Admission

Subscription

Admission process:

Share competitive exam with the Animation Preparatory Year (PGA)

Pre-selection based on an online graphic portfolio created specifically for this competitive exam (details on the downloadable admission process form)

Selection after an interview in French and in English

Opening of admission process: 13th November 2020

Closing of admission process: 2nd March 2021

 

Tests date

Admission interview: from 8th to 15th April 2021

Further education

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