Summer School in Game Art

Each year in July GOBELINS hosts summer schools that bring together passionate young artists from all over the world.

In July 2024, GOBELINS is launching its first Summer School in GAME ART!

This selective two-week training will enable participants to develop their skills in video game design, and learn the tools needed to develop efficiently a short game.

Engage in this hands-on training and benefit from individualized coaching by Gobelins experts who will guide you in crafting your unique game.

Join a global community of game artists and immerse yourself in this transformative experience! 

Summer School in Game Art

Pace of study

From July 1 to 12, 2024

Location

Paris Gambetta

  • Students in Design, Gaming, Animation 
  • Age Requirement: Minimum age is 16. 
    Candidates must be 18 years old to be eligible for the Full Package.  
    Students below 18 can opt for Package 2 (see below package details). 
  • Proficiency in English: 
    The Summer School is 100 % taught in English, hence the participants should have a good command of the language to benefit from the programme. 
  • Mandatory prerequisites: Proficiency in either BLENDER or UNITY. 

The Summer School will take place at our Gambetta Campus, Paris, our hub for Graphic Design and Video Games.

247, avenue Gambetta, Paris, 20th district.

Closest Subway Station: Porte des Lilas - line 11. 

Starting from a pre-blocked platform level, the student will design and create the setting elements, gameplay details, props and characters in order to finalize a playable level in line with their artistic direction.

Over an intensive two-week span, the selected participants will: 

  • Attend enlightening lectures during which GOBELINS’s professors will share their renowned knowledge in Game Art. 
  • Dive deep into video game design concepts. 
  • Familiarize themselves with essential game development methodology. 
  • Benefit from state-of-the-art digital facilities: one computer in class per student - equipped with Unity and Blender software – during immersive workshops. 
  • Receive invaluable individual feedback from tutors. 
  • Enhance their skills in a practical and collaborative setting. 
  • Work on crafting a short game, culminating in a demo presentation.  

Classes will run from 10 AM to 5 PM, daily Monday-Friday. 

However, please be advised that some activities might vary slightly in timing; modifications will be communicated as needed. 

The campus is closed over weekends.

Download the timetable

Upon completion, participants receive an official certificate from GOBELINS.

  • Full refund before April 15, 2024. 
  • 50% fee retained after April 15, 2024. 
  • No refund after June 1, 2024. 
    Note: GOBELINS will not return any submitted files. 

Tuition fees

  • Full package: €3200
  • Package 2: €2600*

* See below for package details

Admission process

1.Application Submission > 2. Selection process > 3. Letter of admissibility > 4. Online payment > 5. Confirmation

Submit your to summerschool@gobelins.fr

It should include your application form, a CV, a motivational letter and a short portfolio showcasing your skills in 3D - on the theme "A bridge between two worlds" - a brief concept note would be a plus.

After acceptance, you can confirm your participation by paying online. Your seat will be fully confirmed once payment is completed.

Only 20 seats available, so apply early! 

*Tuition fees details

 

Full package: €3200

Including:

  • Access to all lectures and workshops. 
  • A welcome breakfast at Gobelins! 
  • Accommodation: 13 nights. Typically, a comfortable room in one of the residences of the International Students Campus in Paris (Cité Internationale Universitaire de Paris). Breakfast included. 
  • Check-in: Sunday before the course starts/ Check-out: Saturday morning after the course finishes. 
  • Navigo Pass for unlimited local transport during the Summer School.

Package 2: €2600

Including:

  • Access to all lectures and workshops. 
  • A welcome breakfast at GOBELINS! 
  • Excludes accommodation and transport. 

Faculty leaders

Lola BERGERET DESWARTE

Lola BERGERET-DESWARTE

Head of Video Games Department / Coordinator of Bachelor programme
A versatile graphic designer, Lola has tested several generations of tools over the last 25 years: moving or still, shooting or post-production, digital or film, 2D or 3D.

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Arnaud LACAZE

Arnaud LACAZE MASMONTEIL

Head of the Interactive Design - Web & Mobil / Research and Innovation Department Entrepreneurship referent
A founder of a digital interactive agency, Arnaud managed several hundred projects, particularly in the field of the internet, mobile terminals, e-learning...

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Lecturers

Lucie MARION

Lucie MARION

Lecturer on Artistic Direction & Character Design Tutor
I studied science in high-school and went to live in Taiwan for a year before coming back to France to finish my studies. I've always been more passionate about art and music than science, so I applied to several art schools in Paris.

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Leo LEGROUX

Leo LEGROUX

Lecturer on 3D Modeling Tutor
I've always had a passion for drawing, which led me to animation schools where I discovered 3D. I then turned to real time and finished my studies at Gobelins with a focus on video games. Following my studies, Lucie and I received funding from the CNC to develop our own game.
Nicolas GOMEZ

Nicolas GOMEZ

Lecturer / History of platformer / Games
I've been passionate about video games for as long as I can remember, and I studied Cognitive Sciences in Toulouse before coming to learn Game Design in Paris until 2018; a field that I myself taught at Gobelins from 2020 until more recently working with Ubisoft.

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